Exporting Beats

Single clip or multi-track export from the dropdown beside Drag to DAW, dragging one kit lane out on note 60, and how every beat is saved to the Library.

DocumentationExporting Beats

Drums

Exporting Beats

A beat leaves Aether in one of two ways. The export shape, a dropdown beside Drag to DAW on the top bar, decides what the main Drag to DAW control hands over, and a single lane can always be dragged out on its own regardless of that setting. Separately, and without you asking, every beat you generate is kept in the Library.

Getting a beat out

Two export shapes, chosen from the dropdown immediately left of Drag to DAW on the top bar. The shape you pick governs that control, and both shapes are written on channel 10.

  • ●Single clip puts the whole kit on one track. This is the one you want for a Drum Rack.
  • ●Multi-track gives each piece its own track, named as its lane is, for separate lanes in your DAW.

To export one piece on its own, drag its lane instead, as described below.

Whatever the Raw / Processed toggle is showing is what you get. Quantize, swing, humanize and ghost depth are baked into the file, not left behind.

Pulling one lane into your DAW

Any single lane can go to your DAW on its own, without changing the export shape and without regenerating anything. The whole gutter row is the drag handle: press anywhere on the piece name or its note badge and drag into your session. There is no separate grip to find, and the cursor changes to a hand when you are over it.

What lands is every hit of that piece and nothing else, with its timing and velocities intact, and every note moved to note 60. The file is named for the piece, such as Aether_kick.mid, and it is still pinned to channel 10.

Why note 60

Note 60 is the default root on most one-shot samplers, so the lane plays the sample you dropped in without you remapping anything. It is the note your DAW calls C3 in Ableton Live and Logic, C4 in scientific pitch notation, and C5 in FL Studio. The number is the same in all three.

A lane governs itself

A lane drag ignores the export shape dropdown entirely. You can leave it on Single clip for the main control and still pull individual lanes out one at a time, which is the usual way round: drag the whole kit to a Drum Rack, then drag the kick on its own onto a sampler to layer a sub under it.

A lane with no hits in it declines the drag rather than handing your DAW an empty file, so nothing happens if you try.

Beats are saved for you

The Library sits on the Drums tab too, and every beat you generate goes into it without being asked. A batch is one card with a row per variation. Clips are named for their style family, tempo, length and the time you made them, such as Beat_HipHop_140bpm_8bar_Sep13_10-24AM. The Type filter above the list follows the tab, so Drums opens on your beats, and you can set it to All at any time.

A beat remembers the MIDI map it was written under, so opening it later brings it back on the right pads. Rename a map, or move one of its notes, and everything saved under it follows. Delete the map and the beat still opens, labelled the way it was saved, with a note saying the map is gone.

Add to chat on a saved beat makes it the reference for your next drum prompt, the same slot a dropped MIDI file fills. It replaces whatever was there rather than stacking, because two beats cannot both be the thing the next prompt is more like, and it does not load the clip or move the lanes. You are saying "more like this", not opening it.