Exporting Beats
Combined, multi-track and single-piece export, dragging one kit lane to your DAW on note 60, and how every beat you generate is saved to the Library.
DocumentationExporting Beats
Drums
Exporting Beats
A beat leaves Aether in one of two ways. The export shape on the Drum Controls panel decides what the main Drag to DAW control hands over, and a single lane can always be dragged out on its own regardless of that setting. Separately, and without you asking, every beat you generate is kept in the Library.
Getting a beat out
Three export shapes, chosen on the Drum Controls panel. The shape you pick governs the main Drag to DAW control on the transport bar.
- ●Combined puts the whole kit on one track. This is the one you want for a Drum Rack.
- ●Multi-track gives each piece its own track, still on channel 10, for separate lanes in your DAW.
- ●Single piece (C3, note 60) exports one piece on its own, every hit moved to note 60.
Whatever the Raw / Processed toggle is showing is what you get. Quantize, swing, humanize and ghost depth are baked into the file, not left behind.
Pulling one lane into your DAW
Any single lane can go to your DAW on its own, without changing the export shape and without regenerating anything. The whole gutter row is the drag handle: press anywhere on the piece name or its note badge and drag into your session. There is no separate grip to find, and the cursor changes to a hand when you are over it.
What lands is every hit of that piece and nothing else, with its timing and velocities intact, and every note moved to note 60. The file is named for the piece, such as Aether_kick.mid, and it is still pinned to channel 10.
Why note 60
Note 60 is the default root on most one-shot samplers, so the lane plays the sample you dropped in without you remapping anything. It is the note your DAW calls C3 in Ableton Live and Logic, C4 in scientific pitch notation, and C5 in FL Studio. The number is the same in all three.A lane governs itself
A lane drag ignores the export shape selector entirely. You can leave the panel on Combined for the main control and still pull individual lanes out one at a time, which is the usual way round: drag the whole kit to a Drum Rack, then drag the kick on its own onto a sampler to layer a sub under it.A lane with no hits in it declines the drag rather than handing your DAW an empty file, so nothing happens if you try. The layer chips on the parameter toolbar behave the same way as the lanes do while you are on the Drums tab.
Beats are saved for you
The Library sits on the Drums tab too, and every beat you generate goes into it without being asked. A batch is one card with a row per variation. Clips are named for their style family, tempo, length and the time you made them, such as Beat_HipHop_140bpm_8bar_Sep13_10-24AM. The Type filter above the list follows the tab, so Drums opens on your beats, and you can set it to All at any time.
A beat remembers the MIDI map it was written under, so opening it later brings it back on the right pads. Rename a map, or move one of its notes, and everything saved under it follows. Delete the map and the beat still opens, labelled the way it was saved, with a note saying the map is gone.
Add to chat on a saved beat makes it the reference for your next drum prompt, the same slot a dropped MIDI file fills. It replaces whatever was there rather than stacking, because two beats cannot both be the thing the next prompt is more like, and it does not load the clip or move the lanes. You are saying "more like this", not opening it.